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Online Playing Games Quotes | Explore Online video games

Online Playing Games Quotes | Explore Online video games

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Online Playing Games Quotes | Explore Online video games

“In the game of life, we all receive a set of variables and limitations in the field of play. We can either focus on the lack thereof or empower ourselves to create better realities with the pieces we play the game with.”
― T.F. Hodge,

“Games lubricate the body and mind.”
― Benjamin Franklin

“When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.”
― Jane McGonigal,

“Much of life is a game. If played skillfully, with an intelligent and fascinating opponent, it can become almost a dance. One challenges and moves, the other teases and skips away, only to dart forward later and strike a telling blow.”
― Elizabeth Hoyt,

“In the far reaches of the world, under a lost and lonely hill, lies the TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil DemiLich.”
― Ernest Cline,

“It’s a bit counter-intuitive to think about the future in terms of the past. But…I’ve learned an important trick: to develop foresight, you need to practice hindsight. Technologies, cultures, and climates may change, but our basic human needs and desires – to survive, to care for our families, and to lead happy, purposeful lives – remain the same.”
― Jane McGonigal,

“If you act for self-gain then no good can come of it. If you act selflessly, then you act well for all and you must not be afraid.”
― Rand Miller, 

“Games are the most elevated form of investigation.”
― Alfred Einstein

“I went to watch the Buzkasgu game taking place on a series of fields – some fallow, some plowed and planted- just to the east of the empty Buddha niches. Buzkashi is a form of polo played with a dead goat instead of a ball.”
― Rory Stewart

“ADDICTS ARE NICE PEOPLE. THEY CAN NEVER SAY NO, EVEN TO THEMSELVES.”
― Vineet Raj Kapoor

“Looking at the sky, he suddenly saw that it had become black. Then white again, but with great rippling circles. The circles were vultures wheeling around the sun. The vultures disappeared, to be replaced by checkers squares ready to be played on. On the board, the pieces moved around incredibly rapidly, winning dozens of games every minute. They were scarcely lined up before they started rushing at each other again, banging into each other, forming fighting combinations, wiping the other side out in the wink of an eye. Then the squares scattered, giving way to the grille of a crossword puzzle, and here, too, words flashed, drove each other away, clustered, were erased. They were all very long words, like Catalepsy, Thunderbird, Superrequeteriquísímo and Anticonstitutionally. The grille faded away, and suddenly the whole sky was covered with linked words, long sentences full of semicolons and inverted commas. For the space of a few seconds, there was this gigantic sheet of paper on which were written sentences that moved forward jerkily, changing their meaning, modifying their construction, altering completely as they advanced. It was beautiful, so beautiful that nothing like that had ever been read anywhere, and yet it was impossible to decipher the writing. It was all about death, or pity, or the incredible secrets that are hidden somewhere, at one of the farthest points of time. It was about water, too, about vast lakes floating just above the mountains, lakes shimmering under the cold wind. For a split second, Y. M. H., by screwing up his eyes, managed to read the writing, but it vanished with lightning speed and he could not be sure. It seemed to go like this: There’s no reason to be afraid. No, there’s no reason to be afraid. There’s no reason to be afraid. There’s no reason to be afraid. No. No, there’s no reason to be afraid. No, there’s no reason to be afraid.
― J.M.G. Le Clézio,Online Playing Games

“Their only chance to mix with royalty was while they played Bezique. They never played any other game but this one that had grown out of the French court: it was the game of the cavaliers, a game of waiting between battles.”
― Lisa St. Aubin de Teran

“Reading a novel, he supposes, is like playing a game where all the choices have been made for you ahead of time by someone who is much better at this particular game. (Though he sometimes wishes choose-your-own-adventure novels would come back into fashion.)”
― Erin Morgenstern,

“Checkers is for tramps.”
― Paul Charles Morphy

“Melrose Avenue, Santa Monica – Dialogue on a terrace. SHE: You are jealous ? Are you jealous ? You are fucking jealous! . . . Let me say . . . You ‘re twenty and I am forty-two, and I’ll give my fucking ass to fucking anybody . . . Do you know that? * He gets up, crosses Melrose for no reason, comes back, kneels down in front of her (younger, but as theatrical). HE: Do you love me? Do you love me? SHE: Yes . . . Yes, I love you . . . The Italian kneads his meatballs. An Indian is playing a video game and its shrill soundtrack provides a backing to the conversation. The woman herself speaks in a shrill, hysterical voice. It is pleasant in Los Angeles in November, on the Melrose terrace, around the middle of the night. Everyone is smiling somewhere. No passion. A scene American-style. The waiter takes the car keys and drags off the woman, who shows off her black-stockinged legs and pretends to be mad. A black man gets up and, as he passes, says to me: ‘ Too much love! ‘

Gliding along the road that runs beside the coast in a black Porsche is like penetrating slowly into the inside of your own body.”
― Jean Baudrillard,

“I am not an addict. I habitually cling to happiness.

Oct 2 World Smile Day
Oct 2 World Anti Drug Addiction Day
Oct 2 International Day of Non Violence”
― Vineet Raj Kapoor

“A Toy A Day Keeps Sadness Away”
― The Unboxing Toys, Online Playing Games

“We started our inquiry into the aesthetics of games with various accounts that tried to subsume games under more familiar forms of art – fictions, conceptual art, and the like. But, I’ve argued, some of the most important kin to game design are actually urban planners, and government designers. All these are attempts to cope and corral the agency of users, to achieve certain effects. Games are an artistic cousin to cities and governments. They are systems of rules and constraints for active agents. But game designers have a trick up their sleeves that the designers of cities and governments do not. They can substantially design the nature of agents who will act within them. The medium of agency is active, then, in two directions. It creates a distinctive recalcitrance – the recalcitrance of agential distance. And it offers a a distinctive sort of solution – the manipulation of agency.”
― C Thi Nguyen

“Games let us flirt with such seductive agencies in a protected context. Here is the hope: if you spend a lot of time engaged in aesthetic striving play, you will have plenty of practice losing yourself in, and then drawing back from, the pleasures of value clarity. You will be used to wearing your submersion a little lightly. Then when life hands you far more pressing agential modes, and value clarities with more seriousness and force behind them – when you face the calls of the crisp and clear value systems inherent in money, grades, Twitter likes, and research impact factors – you will have developed the right habits of lightness and control with your agency.”
― C Thi Nguyen

“A variant of “Psychiatry” is “Archaeology” (title by courtesy of Dr. Norman Reider of San Francisco), in which the patient takes the position that if she can only find out who had the button, so to speak, everything will suddenly be all right. This results in a continual rumination over childhood happenings.”
― Eric Berne,

“A game or a book that has meaning to me might be boring to you, or vice versa. Stories are personal, you relate or you don’t.”
― Erin Morgenstern,

“We have a right to freedom and a duty to curb it some for the common good”
― Vineet Raj Kapoor

“The theory of fun. The less the freedom, more the fun

8 Nov World Quality Day
8 Nov World Tongue Twister Day”
― Vineet Raj Kapoor

“People get addicted to games and they usually don’t get addicted to jobs. If jobs become like games, just imagine how much invested and try hard focused on winning people would become. Either it’s a simulation or not – you are playing the game unless you are dead already. More success means playing the game better than others.”
― Thomas Vato

“Granny Eve had kindly not told the nurse that the UFO in question was a tiddlywink.”
― Cassie Beasley,

The lesson? Real life thus far had taught me that in the adult world fate was chaotic and uncertain. Guidelines for success were arbitrary. But in the world of D&D, at least there was a rule book. 8”
― Ethan Gilsdorf, Online Playing Games

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“All pieces must play their part, little queen. I mean to cross your path again. Helping will bring you no harm – nor anyone else. I can make certain everyone leaves alive.”
― Rebecca Crunden,

“I actually believe games are important. The whole world thinks the only true, real reward is getting paid. But games know the only real reward is just feeling good. Enjoying yourself. Play is for serious.”
― Dash Shaw , Online Playing Games